Neverwinter Wood



General Ambiance

 * Mystical, almost alive.
 * Ancient.
 * Leaves are myriad colours, the tall trees tower above you. Beams of sunlight break onto the forest floor, which is carpeted in a tapestry of red, orange, yellow. These leaves seem not to decay.

From Thundertree

 * LIGHT RAIN
 * Reidoth leads you towards the southern limits of the town, where the crumbled buildings have given way completely to the growth of nature, to the edge of the forest that seems to expand east, west, south as far as the eye can see.
 * On a Persuasion DC 8 --> He steps forward and rests his hand on a tree. A whisper of wind picks up around you and from the forest emerges a magnificent white elk, standing maybe 9 feet tall.
 * “Follow him. He will set you in the right direction, and from there trust your instinct, your training.”
 * The elk gracefully makes its way before you. You follow deeper and deeper into the wood. It is beautiful. Leaves are myriad colours, the tall trees tower above you. Beams of sunlight break onto the forest floor, which is carpeted in a tapestry of red, orange, yellow. These leaves seem not to decay.
 * [If you look up, branches grow maybe 15 to 20 feet above you].
 * After about an hour, you find yourself by a gentle stream that trickles further south into the wood. The elk is nowhere to be seen.
 * Follow the stream: it winds around the tangled roots of towering trees before eventually disappearing into a small nook in a rock face.
 * Consider THIS table.
 * You turn to find yourself amidst what looks like a hallway of huge tree trunks, no branches in sight. They’re vast - maybe 40 to 60 feet around them.
 * The stream re-emerges from the rocks and continues to bend a carve a gentle path south and west.

To Cragmaw Castle

 * It's a 2 day journey through the woods to get to Cragmaw Castle
 * At end of first day: You follow the small stream through the wood to a clearing in the trees. In the centre stands an old stone fountain with vines creeping up the base.
 * The statue of an elven woman holding an amphora, from which maybe once long ago water fell into the basin. The basin, however, is filled with some water.
 * Vine Blights x 3 --> RUN ENCOUNTER
 * As the last blight is slain, a moonbeam pierces through the canopy of trees and illuminates the fountain. A sense of peace and safety descends upon the grove. You swear you can see the water glowing, now shifts in colour.
 * The water is HOLY WATER. You can fill a vial with it.
 * CHARACTERS CAN REST HERE: Give Umbra his first fiend dream.
 * The stream trickles away into a dry bed of rocks after another hour’s walk.
 * To either side a steep inclined slope sweeps up, and you end up in a ditch. A dead end.
 * Steep incline, slippery to the step.
 * Start going in circles. Fae magic.
 * Second day -> Roll for encounter.
 * OR
 * As you come up over the crest of the steep hillside, you hear a snorting and rumbling coming from the undergrowth over the edge. Seems to be coming from the east.
 * Suddenly, a pair of boar charge out of the bush, one of them bloodied and pinpricked with an arrow or two.
 * The thundering continues as the boar stampede westwards. A roar and growl from the east.
 * A pair of two large grey-black wolf-like creatures burst through the thicket, snarling hungrily. On their backs, two goblin hunters chasing their quarry.
 * What do you do?
 * LOST? DC 15
 * Towards the ends of the second day, you feel your limbs growing heavy. Perception Rolls: Signs everywhere of the area being frequently trespassed. Start to see a structure in the distance.

Encounters

 * http://dndspeak.com/2018/05/100-fey-pranks/
 * Consider THIS table.

Near Cragmaw Castle / South




